![]() Telltale's first game as an established company was a poker title, albeit one without licensed characters. "It's kind of a happy accident that Poker Night even exists," Telltale senior vice president of publishing Steve Allison told Polygon. It's a forumla so arcane, Telltale senior vice president of publishing Steve Allison told Polygon, that the developer discovered it more or less unwittingly. Licensed games aren't a rarity, but games featuring multiple and unrelated franchises certainly are. Still, there aren't many games like Poker Night and its recently released sequel, Poker Night 2. Even though they borrow limited inspiration from the source material (one or two characters from each franchise), the series' creators had to jump through the same hoops. The aforementioned baggage - securing the license, creating content around it, portraying characters in a faithful manner and working under licensor oversight - is present fivefold for Telltale's table gaming series. Telltale, the developers behind last year's episodic hit The Walking Dead, are no strangers to negotiating those issues, having tackled nearly a dozen franchises for licensed games throughout the lifetime of their company.Įven for them, Poker Night is almost unthinkably ambitious. Creating a game with a single licensed property comes with no small amount of baggage for a developer's creative and business teams. ![]()
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